Thursday, May 31, 2012

GenCon Masters - 75 Points - Part 1

So, I have no idea if I have the chops to make it to the Master's event this year at GenCon, but I'm going to try to be prepared either way.  Some of these lists are likely to change quite a bit, but I'm trying to see what might work in the format.  Also, by GenCon there will likely be at least 3 colossals to worry about, as well as the ever-present infantry machine that's been popular for a while.

First, I've been thinking of how to expand my Morvahna army out to 75 points.  She doesn't really do a whole lot for her battle group, so I'm not sure that I want to expand beyond the Ghetorix and Wold Guardian battle group that I've been using.   I may consider adding in a light of some variety depending, but for now I like that battlegroup, and I mostly like my first 37 points with her.  Here's my prevailing thoughts...

Morvahna the Autumnblade
- Ghetorix
- Wold Guardian
Tharn Bloodtrackers (max)
- Nuala the Huntress
Warpborn Skinwalkers (max)
Shifting Stones
- Stone Keeper
Shifting Stones
Wolves of Orboros (max)
- Wolves of Orboros Chieftain and Standard
Wolf Lord Morraig
Reeves of Orboros (max)
- Reeves of Orboros Chieftain and Standard
Reeve Hunter
Gatorman Witch Doctor x2
Blackclad Wayfarer
Gallows Groves x3

My intention here is massive attrition.  I'm sure one of the first things that people are going to say is "but the Reeves are the WORST unit".  I'm not 100% sure on them just yet, but I think they have some potential here.   Really, there are 12 members of that unit, they're going to be firing from 12" away and its another unit that I can regrow.  With the Reeves, Wolves and Bloodtrackers I have 3 units that I can hopefully keep around for the entire game.  On top of this, 2 Gatorman Witch Doctors will be handing out Tough to the Wolves and Bloodtrackers throughout the game.  Morraig still hits like a truck of course.  This list would be pretty different w/out the Witch Doctors though, and there's no guarantee they'll be out by GenCon (they're on the schedule for August though).

I'm not sure yet if Baldur1 is going to be viable in tier 4 at the 75 point level.  I'm sort of looking at something like this I suppose...

Baldur the Stonecleaver
- Megalith
- Wold Guardian
- Wold Guardian
- Woldwarden
- Woldwarden
- Woldwatcher
- Druid Wilder
Druids of Orboros
- Druid of Orboros Overseer
Shifting Stones
- Stone Keeper
Shifting Stones
Druid Stoneward & Woldstalkers
Druid Stoneward & Woldstalkers
Sentry Stone & Mannikins
Sentry Stone & Mannikins
Blackclad Wayfarer

First thing that probably sticks out in this list is that there are a LOT of warbeasts.  The Druid Wilder is there specifically just to help with fury management.  Much of the life of the shifting stones is going to be managing fury too.  One good thing of course is that wolds don't frenzy.  Not 100% on how this would play out, but that is a LOT of stuff on the advance deploy line.

I think I may start thinking up lists for each of the caster's I have, but for now this is going to be part 1.

1 comment:

  1. Some interesting lists for sure. I would be careful with that Morvahna list as that is an absolute fuck ton of models. More models equals more chances for mistakes and more activations that burn your clock. I understand the desire for an attrition game, but you don't want to be going to dice down every game because you had to activate all of your models. Especially when you're not even expecting to lose that many overall due to regrowth.

    The Baldur list looks fun and certainly more straightforward to play. You may have trouble with high armor/high damage armies like skorne or khador with it, but playing it on scenario would be very hard to lose that way.

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