Friday, May 25, 2012

Baldur2 vs Thyra

Finally getting some more 50 point games in, and that's been great.  I brought my fairly typical Baldur1 theme force build

Baldur the Stonecleaver
- Megalith
- Wold Guardian
- Woldwarden
Shifting Stones
- Stone Keeper
Shifting Stones
Druids of Orboros
- Druids of Orboros Overseer
Druid Stoneward & Woldstalkers
Druid Stoneward & Woldstalkers
Blackclad Wayfarer
Sentry Stone & Mannikins

Here's the list that I think he brought

Thyra, Flame of Sorrow
- Revenger
- Crusader
Avatar of Menoth
Choir of Menoth (min)
Daughters of the Flame
Daughters of the Flame
Exemplar Errants (max)
- Exemplar Errants Officer and Standard
Wracks
Vassal Mechanik
Covenant of Menoth
Knight Exemplar Errant Seneschal
Saxon Orrik
Nicia, Tear of Vengeance

We rolled up a scenario, got Overrun again.  Big  control area in the middle of the table, virtually no chance that Baldur can lose that on scenario so that's good.  I won the roll, elected to go first.  I again forgot to take some pictures so sadly that'll be of no help.  The table was set up in basically a symmetrical setup, my right flank had a hill near me, and a trench near my opponent.  My left flank had a decent sized forest near me, and a medium-long wall on about a 45º near him.

Deployment

This gets a little ridiculous with Baldur1.  I deployed Baldur in the middle of the table, the Blackclad was deployed next to him, and to either side, not quite off to the flank, I deployed the Woldstalkers.  That's it for this list, the rest of it has advanced deployment.

He didn't do anything unexpected as deployment.  Daughters on either side, support pieces in the middle around Thyra.  Warjacks basically in the middle too.  Errants have AD, as do the Wracks.

I deploy the Druids in the middle of the table.  Megalith directly behind them, the Guardian to the left of them and the Warden to the right.  Sentry Stone up field about 20" since they can do that.  After his advance deploy I do an advance move with my woldstalkers basically straight ahead.

He put his Errants behind the wall that was near him more or less.  He put the Wracks in a massive triangle with one behind him and one on each side.

Round 1

Everything moves up more or less.  Druids drop clouds, counter magic and elemental immunity.  One Mannikin drops a forest for funzies.  Another Mannikin sprays over a wall at an Errant that is next to the wrack, I think it might have hit but dealt no damage.  My opponent said that the Wracks are missed with ranged attacks if they have a focus on them, but I did a little research out of curiosity here and discovered its only if they're DIRECTLY targeted, so that's a good bit of information for the future.  Baldur casts Solid Ground, puts a forest where he wants to go, and one underneath of him.  Teleports up.

He decided that he needed to do some harassment of my stuff, so he runs one of the units of Daughters B2B with my Druids, Warden, and some mannikins.  Errants move up, do some shooting at my woldstalkers and mannikins, kill a few.  Thyra puts Occultation on them, moves up towards the wall.  'Jacks move forward, so does the Seneschal and I think the Choir sings no spells and the book says no knockdown I believe.  Nicia runs towards the hill on my side.

Round 2

The druids do their best to try and take out the Daughters, they manage to kill a couple.  My Warden goes ahead and tramples over 3 of them, boosting to hit on them ... but I managed to roll a 6 on 3 dice with one of them.  My wold stalkers shoot into the errants, kill a couple.  The black clad and 2 shrimp try to kill the seneschal, and manage to put 4 damage on him.  Megalith can't move far, neither can the Guardian.  Stone Skin goes on the Warden.  Try to take some shots at Nicia, and some other stuff, doesn't do much. Baldur feats giving cover and rough terrain w/out pathfinder for enemies

Without much space to move, he advances only a little.  Errants do some more shooting.  Daughters try to put some damage out there.  Most of his stuff, caster included, gets near the wall.  Nicia kills a few things.  He moves up the arcnode to try to target one of my guys, but forgets about the Druids having counter magic up.  Think I had 4 druids left, maybe 5, dunno.

Round 3

I try first to do a little bit of shooting, that takes out a little here and there.  Daughters get dealt with by the Druids after Megalith puts his animus down.  Woldwarden charges the arcnode, puts up Stone Skin, and then I roll a 4 on 3 dice when I needed a 6 was all.  I hit with the 2nd attack, puts a decent amount of damage on him and then he's bumped out of melee which I hadn't expected.  Baldur drops some forests.  Druids have counter magic up.  Woldshrimp try to do some damage to Nicia with no luck.  Stone Skin cycles to the Woldguardian, who I teleport up into base with some of the errants, kill them and sit there to be a pain in the ass.

On his turn he throws a lot of stuff at the Woldguardian, leaving it at 1 health after a lot of stuff hit it and it had some good rolls.  Avatar took out the Warden without too much difficulty.  Thyra moved away from the wall to do a couple things.  Nicia killed some more stuff.  The other unit of daughters got back in my face to be a pain in the ass.

Round 4

I was looking at this like I might be able to just surprise kill his caster because of where he put her.  Additionally, my girlfriend notified me that she was quite hungry and I should speed things up, so seemed like it was worth it.  I gave the Druids a charge order, mostly so that I could run the Druid Overseer up so that Megalith would be in his command area for Beast Master.  Megalith was inside one triangle of shifting stones and the other triangle was far closer.  The first triangle teleported him into the other triangle so that only about a sliver of Megalith's base is inside the 2nd triangle.   The second triangle then moved Megalith a little over 9" which put him in base with Thyra.  Forced for his animus to get her defense down to 15.  Boosts to hit, which he does, giving her another -3 DEF to make her DEF 12 and putting 11 damage on her.  Makes another attack, hits, deals enough damage and that's it.

Analysis

Double teleporting a heavy remains to be such an AMAZING thing to do.  I don't frequently make it to round 4 with 2 full units of shifting stones, and its pretty easy to see why.  I'm glad that I've made myself play more with the double units of shifting stones, because it has definitely helped improve my play with them.  I also think that I need to learn to space out my Druids a bit more, they're CMD 9 with the Overseer, that should help.

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