Saturday, November 1, 2014

Bradigus Thorle the Runecarver vs Captain Kara Sloan

So another Michael has arrived to game night, and he's a Cygnar player.  I was hopeful to get in a game with Stryker2 actually, which I know he likes to play.  He tells me he has Kara Sloan tonight though.  I actually try to convince him to play something else, but that was the only list he brought.  So we figure we'll see if this is as bad of a matchup as it sounds like.

Lists


Image Courtesy of Griffon's Roost Painting*


Woldwar - Tier 4
Bradigus Thorle the Runecarver (*6pts)
* Woldwatcher (0pts)
* Woldwatcher (5pts)
* Woldguardian (9pts)
* Woldguardian (9pts)
* Woldwarden (9pts)
* Woldwarden (9pts)
Sentry Stone (Leader and 3 Manikins) (3pts)
Sentry Stone (Leader and 3 Manikins) (3pts)
Sentry Stone (Leader and 3 Manikins) (3pts)
Shifting Stones (2pts)
Shifting Stones (2pts)
Shifting Stones (2pts)



Captain Kara Sloan (*6pts)
* Hunter (6pts)
* Defender (9pts)
* Squire (2pts)
Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
* Arcane Tempest Gun Mage Officer (2pts)
* * Grenadier (5pts)
Stormblade Infantry (Leader and 5 Grunts) (5pts)
* Stormblade Infantry Officer & Standard (3pts)
* 3 Stormblade Infantry Storm Gunner (3pts)
Trencher Infantry (Leader and 5 Grunts) (6pts)
Captain Arlan Strangewayes (2pts)
Journeyman Warcaster (3pts)
Trencher Master Gunner (2pts)
Trencher Master Gunner (2pts)

Scenario




Close Quarters


Special Rules


Place two flags in accordance with the diagram below. Starting on the second player's second turn, at the end of each player's turn a player earns control points (CP) as follows:
Artifice: Kill Box
Friendly Flag: Dominate = 1 CP
Enemy Flag: Control = 1 CP, Dominate = 2 CP

Victory Conditions


The first player to earn at least 5 control points and have more control points than the opponent immediately wins the game.

If time runs out before a player has won the game via scenario or assassination victory, break the tie as outlined on the Scenario Reference Sheet. For the 3rd tiebreaker, double the army points within 4 inches of the enemy flag.

Game


We do the rolling off, he wins, goes first and I choose the side that I'm on already.  Nothing particularly interesting with the deployment other than I'm planning for the Mannikins to be much more relevant in this game

Round 1


He moves most of his army forward, Kara Sloan throws a focus on the Defender and 2 on the Hunter I think and then she casts Fire Group and gets behind a wall on her side of the table.  Her defender moves up and puts a nice damage roll on one of my Woldwatchers.  Trenchers move up and dig in.  Grenadier tries to throw some blast damage at me, doesn't succeed.

My turn is pretty uneventful, but fairly potent.  Then my Mannikins cover my entire army's line of sight with forest templates.  Bradigus casts Synergy and Flesh of Clay and everything else sets up in a Shifting Stone triangle

Round 2


He's feeling mostly at a loss, but basically the army shuffles around.  I do recalls the Hunter going near the bigger forest on my right.  Everything else gets into some better spots I believe.  Stormblades get closer, etc.

I move up, there are 2 shots that are able to take out a couple Stormblades hamper him.  Woldwarden goes up and tries to Rift the Hunter, misses.  A Mannikin goes over there, boosts a spray, and 6 points to the 1 blows the Long Arm off the Hunter.  Other than that, everything else repositions to get into a good place for the following turn.  Bradigus doesn't quite get to his flag.  The other Mannikins get up farther and cover the army in forests again.

Round 3


He realizes that he needs to try to stop the forests, he's right.  5 of the Trenchers try to get in on my Sentry Stone with a CRA, that doesn't pan out.  Grenadier tries to get some blast damage over there after he gets the thing from the master gunner to prevent hurting friendlies.  Hits his Trencher each time, so no progress there.  The Defender, Kara Sloan and the Stormblades get ranged attacks on the Woldwarden that missed the Hunter, it almost dies.  The Hunter runs over for Arlan to repair the arm, he does that and removes all the damage.

Now I teleport a Woldguardian onto his Defender and on the flag, my 2 Woldwatchers each kill 2 infantry models.  The undamaged Warden kills 2 infantry models in melee and then throws a Rift out at the Grenadier which kills off 4 Gun Mages.  Bradigus gets to his flag, another Woldguardian aces a Stormblade and throws up his animus.  The Guardian on the Defender kills it even missing the first attack.  I score 2 points.

Round 4


He does everything that he can basically to salvage something.  He puts a lot of attacks into the Woldguardian that is over by Kara Sloan, it does finally go down by the end of the turn.  He had also used Gun Mages to get it off of the flag and clear a lane to Bradigus.  Kara shoots at Bradigus, 2 damage rolls get transferred.

Unfortunately, she's sitting within walk range of the other Guardian.  I go ahead and crank the Synergy up a bit, and then punch her in the face with ram hands twice and that's it.  Also gets me to win on scenario too if I had wanted it to go that way.

Analysis


I don't want to get into this one too much, but if its a Cygnar list that wants to shoot as much as this one does ... its a matchup you want to put Bradigus into.

No comments:

Post a Comment