Monday, April 30, 2012

Masters Style Lists

So, looking ahead to GenCon and some discussion about maybe a tournament of this fashion happening at the Dice Dojo possibly has gotten me thinking about what I would bring at an event like this.  Big things of importance are that its Divide & Conquer, meaning you HAVE to play each list at least once (or twice in the case of a 6 round event).  The other big thing is that SR2012 has character restrictions.

With this in mind, lately I've been playing 2 different lists that should give me some pretty good game against a decent amount of stuff.  Finding the third list might be slightly tricky, but lets see how things go. First, I'll throw my 2 primary lists lately out there.

Baldur the Stonecleaver
- Megalith
- Wold Guardian
- Wold Guardian or Woldwarden

Druids of Orboros
- Druids of Orboros Overseer
Shifting Stones
- Stone Keeper
Shifting Stones
Sentry Stone & Mannikins
Druid Stoneward & Woldstalkers
Druid Stoneward & Woldstalkers
Blackclad Wayfarer

Reinforcements:
Wold Guardian or Woldwarden
Blackclad Wayfarer

One thing here is that I haven't been able to decide if I like the additional assassination and/or flexibility the Woldwarden brings to the table, or the additional durability and hitting power of the 2nd Wold Guardian.  There are a LOT of lists that can't do shit to an ARM 22 Guardian.  This is probably one of the more solid lists I've fielded lately though, so I think I'll keep with it.

Morvahna the Autumnblade
- Ghetorix
- Wold Guardian

Shifting Stones
- Stone Keeper
Shifting Stones
Tharn Bloodtrackers (max)
- Nuala the Huntress
Warpborn Skinwalkers (max)
Blackclad Wayfarer
Tharn Wolf Riders (max)
Gallows Grove

Reinforcements:
Tharn Bloodweavers
Lord of the Feast
Gallows Grove

This list is solid for me until I get below the line with the Skinwalkers.  I do like the Wolf Riders for their speed and they definitely are a flexible unit, but I haven't ever been sure they're my best unit here.  I've also tried out a big load out of Tharn Ravagers.  The Blackclad and Gallows Grove are fairly solid, but it could also be 3x Groves, Totem Hunter, Tharn Ravager Whitemane and a few other options frankly.  I'd say the Gatorman Witch Doctor will be getting a try in this list when its available.  I also have a few options with light warbeasts I'd say in this list.

Reinforcements are DEFINITELY up in the air.  The bloodweavers are fast, can hit hard, and have stealth.  Lord of the Feast isn't currently featured in any of my lists either, and is a big threat.  Gallows Grove is there to fill out the one point now that we know they can actually be used here.  I'd say if the Wolf Riders get cut from the main list, they'll definitely be reinforcements here, even if people say the prey thing is a downer.

That brings me to the 3rd list, and at present I'm considering either Grayle or Mohsar.  I think I have to give the edge to Mohsar as he is SO good against so many different players.  His feat doesn't work against much of the field, but what DOES work against almost everyone is Pillars of Salt.  Either way, this is the list I'm currently leaning towards.

Mohsar the Desertwalker
- Gorax
- Pureblood Warpwolf
- Warpwolf Stalker
- Druid Wilder

Celestial Fulcrum
Gallows Grove x3
Shifting Stones
- Stone Keeper
Shifting Stones
Wolf Lord Morraig
Wolves of Orboros (max)
- Wolves of Orboros Chieftain and Standard

Reinforcements:
To Be Determined

My impetus for this list is that it still does a pretty fantastic job dealing with infantry and plays an amazing denial game against basically any army.  With the Bloodtrackers getting Nuala in the Morvahna list, I don't think they're ideal for this list without being able to play Nuala.  Same thing ends up being true for Megalith who would be fantastic in this list.  The Stalker seems very ideal for this list to hit, and then run back and have some Pillars of Salt up.  The Pureblood will help with both the spray and his animus, though its definitely not a beast I'm sold on in this list just yet.  Gorax is there to be treated badly and to potentially get the Stalker to POW 22 when combined with Curse of Shadows.

The Gallows Groves are just an obvious inclusion here I think.  Mohsar doesn't have any business coming anywhere near the enemy and this basically insures he doesn't have to.  Celestial Fulcrum is even scarier with Curse of Shadows to do some debuffing.  The shifting stones pretty much speak for themselves I think.

The part of this list that is in "trial" is the Wolves of Orboros + Wolf Lord Morraig part.  That's 13 points there that I'm not 100% sold on just yet.  That said, Pillars should help the WoO get there.  Morraig still hits like a mack truck.  I'd say that Druids of Orboros + Overseer and another 4 points might also be getting a try as well as if I think I need to get another heavy warbeast in there I'll put in a Woldwarden and again see what I can do for 4 points.

Reinforcements here I'd say that Tharn Ravagers or Tharn Wolf Riders are definitely going to be a consideration.  Not yet sure what would be the most ideal.  Wolf Riders catching someone who isn't watching are going to definitely put some hurt on stuff.

If I can't figure this list out, I may have to go with a Grayle list.  I've gotten a lot of time in with him, which is why I'm tempted to play him more than anything else.  I've enjoyed putting a theme force on the table a few times, even though i'm not entirely sure that's the best build.  Biggest thing is losing out on the shifting stones really.  I'm not going to lay out a list, but I do think there is some promise there.  Grayle himself is a beating for plenty of things.  Storm Rager is such a sexy spell.  The rest of the spells don't get a lot of use, but I don't think that's a bad thing.

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